Healing by “The system of the heart”

“No matter how orderly a system appears to a local observer, the system is chaotic, if the global effects of local actions in the system exceed the local effects of local actions.” (Thomas Heide, 2021)

When the world becomes unpredictable, we may find ourselves stuck in the seductive denial so generously provided by our dreams of calm certainty.

All though a natural and temporarily comforting reaction to a difficult situation, this state is not an answer to the challenges of the 21st century.

The 21st century meditation: “If the totality of my present experience could be reduced to a mutually inclusive mix of mind and body, and this mix was to be considered my heart, where, on a scale of ALL possible mixes of mind and body, would I be now – and what question(s) should I ask myself to find out?” Click picture to learn more about the kit and the meditation.

To accept that navigation by statistics, habits, memory, internet-information and the local instinct of the body has been rendered useless is no easy task.

Nor is the creation of a new map of reality as change and its corresponding tools of navigation.

“The system of the heart” is an attempt to create the impossible one-page-plug-and-play foundation of such a map.

We have to learn how to find ourselves and each other in chaos, if we want to heal the world.

“The system of the heart” is inspired by the the ideas presented on www.byebyespacetime.com.

Click on picture to open as pdf-file
Click picture to go to original context: 21st century meditation kit.

Graduation assignment

To graduate, you must create the work, that has this frontpage.
One of the (many) ways to get started could be by reading about temporal displacement. Click on picture to go to brief. You can find another hidden gem of subtile poetic relevance in the last section in the “about”-post talking about the future… or rather, the future that is not there.

The 21st century philosophy workshop script

An attempt to answer concretely in a practical, functional, fun, acitivity-motivating and generally applicable way the abstract theoretical question: “How do we sequence our life experience in a meaningful way when everyday reality becomes infinite indeterministic probability?”

The free 21 century philosophy workshop script is a good way to get into the mind of the philosopher and to discover your potential benefits of the work. Click picture to read and download.

Welcome to the webpage of Danish philosopher Thomas Heide. The purpose of this site is to provide you with a set of thinking tools supporting your interaction with the universe as probability also. A good way to get into mind of the philosopher and to discover your potential benefits of the work is to download his original and free workshop script. The script is a quick guide into Newton’s broken universe, the philosophers alternate build proposal and a layout of your possible path through the transformation. Enjoy the trip.

The learning process overview is included in the workshop script. Click on picture to enlarge.
The equation of change experience (X ≠ X) = (X = X) states that all experience can be reduced to functions of the two basic properties change and standstill in the form of mutually inclusive mixes of these two properties and that these mixes can be interpreted as quantifiable fluctuating positions (something/DNA) on an infinite scale defined in its extremes by the event horizons of respectively change (nothing/that which is absent) and standstill (everything/that which is present). You must use representative imitations of your mix states on the scale of change experience to sequence your path through probability and apply the sequence as a key to communication and plotting of probable positions and navigation in infinite probability. (Click picture to browse the first text collection about the equation)
Sequencing and summarizing the DNA of change experience. Theoretical example. Four different paths of probability (sequences) stacked on top of each other as a communication key. The sequences can be used to prescribe ideal communicative styles and objective references/pointers for the parties involved. The quality ( the malfunction/un-intendedness) of the communication that may have occurred internally in each path and between the paths can be used to determine/extract the actual positions (points of transit) of the probabilities in the individual paths and settle a sequence.
Probabilities in probability. Slowmotion UNIVERSE starter pack. The gauge. The game. The map. Measure. Play. Navigate. Click picture to go to game-post.


When the global effects of local actions exceed the local effects of local action, global overflow results in local indeterminism. Plotting our positions as probabilities in infinite probability in map of the world as change secure sustainable communication in local indeterminism. 21st century philosophy (spacetime mechanics) provides the theoretical foundation for researching the possibility of creating sustainable communication in indeterminate local everyday reality in the form of the DNA-sequencer of the subjective experience of indeterminism: The equation of change experience, (X ≠ X) = (X = X). Slowmotion UNIVERSE is a card game based on the equation of change experience. The purpose of the game is to make available to the general public a universally valid and directly applicable investigative tool promoting the development of the questions we must ask to plot our positions in map of the world as change and/or other formulas for precise plotting. Click on picture for enlargement.
Change experience DNA sequencer and map of the world as change. To be used in conjunction with slowmotion UNIVERSE.

The problem

Global overflow. Indeterministic global effects flow undetected into and influence local determinism. Click on picture to download transcript of five of the central posts on this website.
When the global effects of local actions exceed the local effects of local actions, the overflow of global effects contaminates local determinism and disables classical mechanics. To secure theoretical equal opportunity for all, all must learn how to navigate indeterministic locality with the same sense of consciousness and control as all are presently navigating deterministic locality.

If this is the problem, what is the solution?

If the problem is that our local and predictable reality is becoming simultaneously local and predictable and global and unpredictable, we will need to learn how to navigate reality simultaneously as both deterministic (predictable) and unpredictable (indeterministic).

This requires that we access a set of skills we are all born with and already use all the time – unconsciously.

Before the global overflow we could rely on the sensory input of our bodies and our intuitive understanding of cause and effect when making short and long term predictions and implementing strategies of action accordingly.

When there is global overflow, reality becomes indeterminate and starts to behave as probability.

Since reality is fundamentally probabilistic (that which changes is not there) this is not new to us. Mastery of change as absence is a natural, innate and life-preserving instinct of all human beings.

What is new to us is that we have to activate and apply consciously our ability to navigate reality as “probabilities in probability” and subsequently how to find each other and communicate constructively in this state while maintaining a stable position in determinate reality as well.

I have tried to identify some preliminary points of entrance to the complex. I have also designed a basic set of instruments for learning and research (philosophical objects).

My attempts to define the problem and how to solve it is expressed by www.byebyespacetime.com in its totality.

You can see the raw outline for a theoretical solution to the problem here: The equation of change experience and Heide’s constant.

You can see the raw outline for a practical solution to the problem here: Map of the world as change.

You can see my points of entrance here: Philosophy (Danish and English texts).

You can see my instruments for learning and research here: Philosophical objects.

You can see a gamified bootcamp for understanding, entering and living in reality as probability in the form of a card game here: slowmotion UNIVERSE.

Songwriting and electric guitar blues solos have been central tools of my reflective journey into and out of the universe and back again. A reduced catalogue of my songs in both Danish and English are included as methodical documentation.

If you want to help, I will be happy to get you started. Lectures, workshops and courses in spacetime mehcanics can be designed according to your context. Also, you can download all the written materials on the website for free. Note that some materials are in Danish only.

The problem: Global effects overflow. The theoretical and practical solution: 21st century philosophy (spacetime mechanics).

The theoretical solution: The equation of change experience and Heide’s constant

Heide’s constant decides when the equation of change experience replaces classical mechanics.

(This article contains an analysis of the consequences of globalization for the human cognition and an operational strategy for the handling of these)

The equation of change experience (X≠X) = (X=X) formalizes infinite unique probability-driven mixes of non-deterministic change and deterministic standstill as the DNA of all experience. The processing body must be inserted in the equation, concretely or as a virtual representation, for the equation to function according to intention.

Heide’s constant determines when it is necessary to apply the equation of change experience instead of classical mechanics as the basis of a mutually inclusive system of simultaneous measurement and calculation of deterministic local effects and indeterministic global effects entangled.

The constant states:

The equation of change experience replaces classical mechanics when the sum of all global effects of all local actions (B) is larger than the sum of all local effects of all local actions (A).

When the sum of all global effects of all local actions (B) is larger than the sum of all local effects of all local actions (A), the global effects of local actions (B) transforms the experience of deterministic local reality (A) into an experience of a global probability field with both deterministic properties and indeterministic properties disabling the interdependent and exclusively deterministically rooted functionalities of respectively classical mechanics and quantum mechanics. To sustain the objectively determined position of observation required to perform quantum mechanical calculations and measurements, the positioning system of the equation of change experience (see: map of the world as change) supersedes classical mechanics, hence preserving the functional application of quantum mechanics and our analytical and manipulative access to the fundamental dynamics and properties of nature when the domain of classical mechanics collapses into indeterminism.

Heide’s constant is also – as a kind greeting to the physics concepts and mathematical methods of the 20th century – called “Planck reversed”, because it is installed on a macroscopic threshold somewhat identical to the calculative threshold (as determined by Plank’s constant) between the quantum dynamical micro-universe (B1) and the pre-historic local reality (A1) in which the global effects of local actions (B) did not exceed the local effects of local actions (A).

Note that Heide’s constant, in a radicalized interpretation, can replace Planck’s constant completely, rendering both classical mechanics and quantum mechanics and their respective physical domains functionally superfluous and unify these domains into one universe subject exclusively to the method of measurement of the equation of change experience. This position is investigated thoroughly in “lærebog i rumtidsmekanik” (currently only published in Danish).

The equation of change experience only works as an acting post of objective observation, if the body is inserted into the equation as the paradoxical mutually inclusive function of change and standstill and the body’s position in the equation as a scale of change experience is determined.
The philosopher presents his revolutionary constant and the corresponding equation of change experience in the three-dimensional form of two wooden sticks enabling the body to enter the equation: the event horizons of respectively change and standstill defining an infinite scale of potential experiences of mixes of change and standstill. (Photo: Ian Bo Branner)
The original whiteboard drawing.

The practical solution: Map of the world as change

Summary: Imagine that any subjective individual human experience can be reduced to shifting mixes of fluidity and solidity, and that each of us have learned how to translate a specific temporarily locked mix of our individual experience into a position on a scale defined in its two extremes by the event horizons of respectively fluidity and solidity. If this was true and we all had access to a smart phone with an application simulating that scale and we all simultaneously plotted our individual positions on the scale in this app, then the picture of dots on the scale would be the most precise map of the world as change experience it is possible to produce. Learning how to plot our positions as mixes of fluidity and solidity on this scale and learning how to read and understand the combined plots of the scale as it fluctuates in time would be to discover the world as it really is and hence also the beginning of an era in which our understanding of ourselves and our context would be as close to reality as it can get. It would be the beginning of the era of correspondence and consequently also potentially an era of near infinite sustainability.

Conclusion: The questions we ask should be constructed in such a way, that the answers can always be interpreted as a mix of fluidity and solidity also. If human experience of change as density can be reduced to mixes of fluidity and solidity, these mixes are the closest we come to a DNA for the answers that should be the base for the structure of our questions. If the answer of a question can be translated into a mix of fluidity and solidity and hence placed accordingly on a scale defined in its extremes by the event horizons of fluidity and solidity, the question is a true (truth equals infinite sustainability) statement in itself and the answer a confirmation of the property of measurable macroscopic probability as a definition and map of human experience and as such of the world as change.

(Please note that the map-of-the-world-as-change-application presented in the following is a prototype presented exclusively to prove the principle and for demonstrational purposes only. It is a prototype dummy and does not function properly.)

Preliminary web-based prototype of map of the world as change as computer application. Click on picture to go to app.

If you are using a smartphone (android works best), you must 1) open the link, 2) add the application to the homescreen of your phone as a direct link and 3) open the application from the direct link on your homescreen (in its horizontal position) to get the intended funtionality of the prototype.

Preliminary web-based prototype of map of the world as change as phone application. Please read the instructions above before clicking on picture to go to app.

Long term perspective: The equation of change experience is a periodic system with only two basic elements (properties), change (fluidity as property) and stasis (solidity as property), creating in mutually including conjunction all potential versions of reality in the form of experience.

If we learn to ask the questions enabling us to use map of the world as change to create blueprints or stamps corresponding with our experiences of reality, a reverse engineered version of map of the world as change might make it possible for us to to reset our individual or/and collective change experience to any position desired, hence opening up to “travelling” freely in the probability field of everyday life and as such, effectively bringing meaning and weight to the essence and punchline of the work presented on this website: bye-bye spacetime!

Map of the world as change (data illustration type is for demonstrational purposes only). The map is a constantly shifting depiction of the world as a function of fluidity and solidity as expressed by any given number individuals repeatedly plotting their fluctuating experience-reduced-to-fluidity-solidity-mix-positions on the scale of change experience as defined by the equation of change experience: (X ≠ X) = (X = X). The equation is explained in depth here.
Click on picture to watch VIDEO: the philosopher’s first introduction to his brand new map of the world (as change) in 2015.

The bootcamp: Slowmotion UNIVERSE

Slowmotion UNIVERSE is a card game mimicking reality as probability. Click on picture to get access to 100 training sets.

Important note to be read and then read again when you have familiarized yourself with slowmotion UNIVERSE:

To apply slowmotion Universe as a bootcamp for understanding, entering and living in reality as probability, try always to use the equation (Y – X = Z) when looking for tricks.

The Z-values (even numbers from 2 – 38) of your tricks represent your shifting positions on the infinite scale of the equation of change experience (map of the world as change). As such the Z-values visualize in ultra-extreme slowmotion how your reality (universe) is formed as a probability path.

The probability path as experienced by unconscious instinct slowed down (sequenced) to be analyzed and controlled consciously. Click picture to enlarge.
Change experience DNA sequencer.
Playing slowmotion UNIVERSE qualifies a discussion about global overflow and reality as probability with the intention of empowering players to handle consciously and with intent local indeterminism as a part of the basic human condition in the 21st century. Click picture to enlarge.
The scale produced by slowmotion UNIVERSE is a representative interpretation designed for learning purposes. In reality, the intervals between the positions on each side of the most probable outcomes are respectively exponentially rising and falling with a reversely proportionate density/”weight”-ratio equilibration (if there where only one position, P1/P2, in each extreme, the exponentialized system would be balanced). Since humans are bodies first depending on a stable tangible context, the most probable outcome will be dense and “heavy” (mirroring the bodies interpretational capacity) and close to the event horizon of standstill/everything. When transferring data from Slowmotion Universe to map of the world as change, this should be taken into account. When inputting data directly into map of the world of change, this should be implicit and not affect the plotting. The number-graphics on the illustration does not reflect exponentiality 1:1. Click picture to enlarge.
Gauge to be used to understand the scale and to identify positions and tricks.
The full slowmotion UNIVERSE toolbox: Change experience DNA Sequencer, fluidity solidity collider, map of the world as change, scale and trick gauge and the card game itself in a box.

And now: Let’s play!

A game package contains 250 cards:

1 card with general information

9 game rule- and probability field cards

240 playing cards.

To purchase games, get support or book workshops, please write to: go@byebyespacetime.com

A game package contains 250 cards in total.

Game rules:

Players must have minimum skills in subtraction (and/or addition of positive integers). The highest number is 39 and the highest possible result is 38. The lowest number is 1 and the lowest possible result is 2.

Number of players: 2+.

Playtime: 10+ minutes.

Shuffle cards thoroughly before each game and secure random horizontal and vertical positions so that all players, independent of position in relation to cards, experience equal readability of the cards. When shuffling, take into account, that high value Z-cards will have a statistically determined tendency to end in the bottom of the card stacks in a game.

Choose a dealer. The dealer places 16 cards (default amount – modify as you please) face up in a spacey square on a level surface. When playing in small groups, the dealer should participate. When playing in larger groups a designated dealer is an option.

Players identify and cash in tricks by saying ”trick” first. Tricks are placed face down. A trick is a combination of three cards meeting the following equations:

(Y – X = Z),

(Y – Z = X) and

(X + Z = Y).

Three tricks illustrated – but maybe there are …1…2…3… tricks still hiding. Or more? And which trick is the most valuable?

When ever a trick is cashed in the dealer fills up the empty spots. If no tricks are available or visible to any of the players, 16 new cards are placed face up on top of the cards all ready on the level surface. The dealer can always decide to take this action. If the dealer runs out of cards, the open card-stacks on the level surface are collected, shuffled and re-used.

If a player falsely states ”trick”, the player’s latest trick must be re-entered into the dealers card stack.

The winner is the player with the most points when a player cashes in 10 tricks in total (default mode) as the first. Playing time can be reduced by minimizing the number of tricks required to end the game.

(Be aware 9 and 6 are not marked and must be identified by card type: 6 is an even number on a Z-card and that 9 is an uneven number on a X-card)

Points are given according to the following rules:

Z2…Z6, Z34…Z38 = 5 points,

Z8…Z12, Z28…Z32 = 3 points and

Z14…Z26 = 2 points.

Points given are multiplied according to the color-code mixes of the numbers on the face of the cards in a trick:

2 + 1 color x 1

3 colors x 2 and

1 color x 3.

The Z-result of a trick decides the point-value of the trick according to the probability of the Z-value occurring in the trick. The points of a trick is multiplied according to the probability of the 3 different color-code mixes available: 2+1 color, 3 different colors or 1 color.

Slowmotion UNIVERSE can be played on four different levels:

Level 1 (easy): Tricks. The winner is the first player to get 10 (or any other number of) tricks.

Level 2 (medium): Tricks and points: The winner is the first player to get 10 (or any other number of) tricks and the most points according to the point-value of Z-cards only.

Level 3 (advanced): Default play mode. As in the game rules starting on the top of the page. Note that the potential of point-value awareness increases with the number of cards on the table. Try experimenting with a 5 x 5 or 6 x 6 cards lay-out to make the point-system work its magic.

Solo Meditation Level: Play alone. Relax and enjoy identifying potentiality and controlling the speed of the temporary outcomes of the probability-field while simoultaneously expanding your consciousness according to the fundamental principle of your ability to experience as it unfolds in a tempo defined by you.

Probability level: Play to get as close as possible to predefined paths of probability mirroring specific or non-specific real-life events. Play against each other or together.

Slowmotion UNIVERSE is the gamified expression of the functionality of the probability-driven universe reduced to mixes of its two basic elements, change (X≠X) and standstill (X=X), slowed down to a near halt to meet the capacity of the human everyday mind:

The source of slowmotion UNIVERSE.

Slowmotion UNIVERSE was created by Danish philosopher (BA), educational philosopher (MA) and philosophical toolmaker Thomas Heide as an attempted commonly accessible response to the question: How come we experience that which changes as if it is there? As such, the game summarizes and makes available to layman the conclusions of the philosopher’s creative metaphysical investigations and designs as presented on byebyespacetime.com.

Slowmotion UNIVERSE is the tip of a rather large iceberg comprised of the philosopher’s creative metaphysical investigations and designs.

The early game-designs that eventually lead to slowmotion UNIVERSE:

School of Philosophy” is a board game concept based on the equation of change experience. The game can be printed and played. Click here or on the pictures to download manual including game pieces.
Quantum Mechanic” is a board game concept based on the equation of change experience. The object was produced as unika in plywood, but is infortunately temporarily lost. Click on the picture to download design draft used to create the vector graphis for the lasercutter. Note that the webadress in the design draft is not active.
“Ice – Water – Fire”. Stick game based on the equation of change experience. Rough outline of gameplay: The three stick-dice are thrown to determine wich direction your life-piece (LIV 1-5) must take one step. 2-1 decides wether the direction is toward fire or ice. If the dice are all either ice or water, you can turn the event-horizons of respectively fire and water or move two steps in a direction of your own choice. When you collide with an event-horizon you loose. The last LIV in water wins. Rules can at all times be adjusted and developed by the players.
Og som spil uden regler - foto af Rasmus Lond
A game with no rules…

Research proposal: Maintaining local deterministic stability in global overflow

Browse byebyespacetime.com to understand the research proposal and to get the tools to get your research-project started.

Problem: We do not have the mathematical formula for identifying global overflow and for maintaining local deterministic stability when locality is overflowed (contaminated) with indeterministic global effects (global overflow).

Task: Solve the problem by developing the mathematical equivalents to Heide’s constant (the theoretical determinator of the threshold between global overflow/indeterminism and local deterministic effects exclusively) and the equation of change experience (the theoretical foundation for the mathematics of stable determinism in global overflow).

Criteria for success: The creation of independently confirmed uncontaminated (by indeterminism) stable local artificial/virtual determinism in global overflow.

If successfull: Develop and publish educational versions and manuals equally accessible and practically applicable to all people everywhere.

Research support action: Translate all danish texts by Thomas Heide into english, etc.

Philosophy (Danish and English texts)

Investigation of a possible interpretation of the production of local uncertainty known as “strange effects”. Click on picture to download brief.
The 21 century workshop script is a good way to get into the mind of the philosopher and to discover your potential benefits of the work. Click on picture to downoad.
Overview. Global overflow. The problem. The solution. The bootcamp. Transcript of five central posts on this website. Recaps, puts in perspective and applies the collected works of the 21st century philosopher. Click on picture to read.
Textbook in spacetime mechanics. The application of Thomas Heides philosophy condensed into an academic subject and a practical skill-set: Spacetime mechanics. The book is only in Danish, but some of its core-investigations can also be found in the philosophers English texts. Click on picture to read book.
“Spørg” (“Ask”) is a key work in Thomas Heide’s philosophical production. The book is a wild, yet controlled and logically driven investigative linguistic trip into the center of human cognition leading to the central question of Thomas Heide’s position: How come we experience change as if it is standing still? Unfortunately neither the book in its totality nor any of its sections are available in English. Click on picture to read book.
The genius-pamplet introduces map of the world as change and a number of related deductions with explanatory graphics. A good place to start reading Thomas Heide. Click on picture to read pamphlet.
“The uncertifiable chaos pilot’s university in a book” is the manual to its corresponding philosophical object, the “chaos navigator” (see the post “philosophical objects“). The book is included in the object. Click on picture to read book.
In real life “Nothing” measures only 7,5 x 7,5 centimeters. “Nothing” is Thomas Heide’s first serious attempt to present his use of the logic behind the the relationship between the linguistic properties of “nothing”, “something” and “everything”. Click on picture to read book.
There are multiple entries to and applications of space time mechanics. In “The path of the lost child” the philosopher mixes spirituality and psychology in a radical analysis of the becoming of the human being. Click on picture to read book.
“The source”. Autobiography. From childhood to the emergence of the final version of “the equation of change excperience”. In Danish only. Click on picture to read book.
Most of the above texts (excluding “Lærebog i rumtidsmekanik) and more are included in this 1000+ pages collection of texts and pictures from the work of the philosopher. Click on picture to read book.
In this version all Danish texts (750 pages) are excluded to offer non-native speakers a collected introduction the philosophy of Thomas Heide. Some of the texts are also presented as stand alone books further up on this webpage. Click on picture to read book.
Draft for a theoretical foundation for the calculation of true values (infinite correspondence). In Danish only, Click on picture to read essay.
“The pedagogy of the universe – or how uncertainty is observed in everyday life”. Master thesis. Defended orally. Graded A, A revised version of the thesis is included in spørg. In Danish only. Click on picture to read master-thesis.
“Change experience as philosophical position”. Paper written as a part of studies for the masters degree in educational philosophy. A comparison between Thomas Heides, Niels Bohr’s and Lars Henrik Schmidt’s philosophical positions validating the change experience postulate academically. Graded A (12). In Danish only.
Original flow notes, uncencored. Only in Danish. Click on picture to acces notes.