Filosofi (Danish and English texts)

Alle ovenstående tekster, bortset fra hovedparten af “Lærebog i rumtidsmekanik” er, suppleret af yderligere materiale, samlet i (X ≠ X) = (X = X):

Objekter

Bærbar kvantecomputer til folket (rumtidsmekanikerens værktøjskasse)


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VIDEO: Udstilling af udvalgte objekter. Klik her eller på billedet for at se video.


Thomas Heides filosofiske position trækker bl.a. på Jimi Hendrix og Niels Bohr - Foto af Rasmus Lond

Et spil uden regler flankeret af repræsentationer for filosofferne Niels Bohr og Jimi Hendrix.


Universets byggesten i en solid pakke der åbner sig og folder sig ud - foto af Rasmus Lond

Universets byggesten.


Thomas Heide hævder, at mennesket er det, i hvilket det flydende og det faste kolliderer og forenes - Foto af Rasmus Lond

Fluidity solidity collider.


The dice of Einstein's god

Einsteins guds terninger.


Og som spil uden regler - foto af Rasmus LondIMG_1467

Endnu et spil uden regler.


Ingenting-noget-alting brikken - verdens første håndholdte bevidsthed - foto af Rasmus Lond

Ingenting-noget-alting brikken (menneskebrikken). Verdens første håndholdte bevidsthed.


Filosofiske objekter skal pakkes ind i cellofan og smage af sukker, hvis de skal slå an - Foto af Rasmus Lond

Salgsfremme: Håndholdte bevidstheder og bøger pakket ind i cellofan.


20160614_180628Chaos compass by Thomas Heie20160614_18082420160614_180723

Kaosnavigatoren indeholder:


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En universel sandsynlighedsberegner i lommeformat.


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Bevidstheder i bunke.


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Det første objekt. Bevidsthed i en kasse.


Billede1 Installation for WP

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Kort over verden som forandring (universitetsfrø). Kan pakkes i soklen og plantes overalt. 

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Kort over verden som forandring i flere størrelser Se “you are a genius“-pamfletten for information og for en supplerende skitse til 30 meter lang udendørsinstallation.


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Folkets kvantecomputer. Prototype.


Rumtidsmekanikerens værktøjskasse (folkets kvantecomputer).


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Mennesker på en plan flade i morgensolen.


School of Philosophy” er et brætspilskoncept baseret på ligningen for forandringserfaring. Klik her eller på billedet for at downloade manual.


Quantum Mechanic” (Kvantemekaniker) er et brætspilskoncept inspireret af ligningen for forandringserfaring. Spillet var det første forsøg på at “gamificere” ligningen for forandringserfaring og blev oprindeligt udskåret som objekt i træ (kasse med spilleplade, brikker og indgraveret instruktion). Unika-objektet er desværre midlertidigt bortkommet. Klik her eller på billedet for at downloade designskitse til vektorgrafisk viderebearbejdelse. Bemærk: “quantummechanic.dk” er ikke aktiv som spillets hjemmeside.

Klik på billedet herunder for den indledende danske version af designudkastet. Bemærk: “kvantemekaniker.dk” er ikke aktiv som spillets hjemmeside.

Sange

Afrika’s dronning


Altid Alene


Alting ordner sig


Blæse som vinden


Der er langt til Californien


Der skal to til tango


Det Blå


Det ved jeg nu


Det vokser


Du er i mit blod


Du er så smuk


Du kan ikke vide hvad jeg tænker


Du kan møde en pige i al slags vejr


Du må aldrig gå fra mig


Du sir’ du er svag


Floden løber


Flodens stille strøm


Flydet


Gå væk


Hils himlens folk


Hold nu op


Hvis du vidste


Hva’ gør man så?


Hypnotisør


Intet varer evigt


Jeg elsker dig


Kære gud


Kaptajnen


Klovnen


Kys mig


Længe har jeg levet


Lev stærkt, dø ung


Manden uden ansigt


Min engel


Nachista


Næste gang vi mødes


Nazi fascination


Nu er det tid at skilles ad


Nu er forvirringen total


Nu går du bort


Når du sidder på bakken


Når solen går ned


Ørken


Oppe på bjerget


Slange


Sløvt tog


Søvngænger


Stumme barn


Syng den sang


Syyyg


Tag afsted


Ulvens unger


Vintersang


Electric guitar music with vocals in english

One of the breakthroughs in my cognitive development occurred shortly after I began playing electric guitar and more specifically electric guitar solos at the age of 44 as a intentional self motivating reaction to the intellectually, creatively and emotionally numbing experience of being an student of philosophy at Aarhus University.

While teaching myself how to play, I discovered that Mr. Jimi Hendrix had invented the defining borders of a new independent universe of language with his guitar playing, hence proving it possible to gain access to positions of observation outside the known universe as language and as such providing legitimacy to my experience of being outside of space-time in this sense (see “Spørg” for in depth analysis of the language philosophy of Mr. Jimi Hendrix).

The following is a series of tunes written, performed and recorded at home by me in 2010 as a part of my attempt to find my metaphysical logic using an electric guitar as vehicle.

As an appendix to the home studio recordings I have attached two tunes in which I experiment directly with expressing myself using electric guitar solos (2016) and a live band recording (2015).

PERSONAL REVOLUTION (HOME STUDIO RECORDING)
CUT IN STONE (HOME STUDIO RECORDING)
NO COMPARISON (HOME STUDIO RECORDING)
EMPIRE (HOME STUDIO RECORDING)
HOUSE OF THE RISING SUN (HOME STUDIO RECORDING, TEXT AND MELODY: UNKNOWN ORIGIN)
SOLDIER BLUES (HOME STUDIO RECORDING)
MIGHTY TRAIN (HOME STUDIO RECORDING)
SIGNATURE (HOME STUDIO RECORDING)
THE THUNDERSTORM (HOME STUDIO RECORDING)
HOPPIN’ ALONG (HOME STUDIO RECORDING)
I CAN’T EXPRESS MYSELF (HOME STUDIO RECORDING)
NO MORE TEARS (HOME STUDIO RECORDING)
ROLLING (HOME STUDIO RECORDING
ALL I NEED IS YOU (HOME STUDIO RECORDING)
BLACK MAGIC (HOME STUDIO RECORDING)

SOUL – LEARNING THE LANGUAGE OF MR. JIMI HENDRIX (RECORDED ON A SAMSUNG X3 PHONE IN A REHEARSAL ROOM)
BLUES – LEARNING THE LANGUAGE OF MR. JIMI HENDRIX (RECORDED ON A SAMSUNG X3 PHONE IN A REHEARSAL ROOM)
TRASH BLUES PHILOSOPHY (LIVE RECORDING 2015)
A partly different set of my compositions performed live in Aarhus, Denmark i 2015 with Morten Wang on the drums and Jens Noergaard on bass

Summary and conclusion in English

Summary: Imagine that any subjective individual human experience can be reduced to shifting mixes of fluidity and solidity, and that each of us have learned how to translate a specific temporarily locked mix of our individual experience into a position on a scale defined in its two extremes by the event horizons of respectively fluidity and solidity. If this was true and we all had access to a smart phone with an application simulating that scale and we all simoultanously plotted our individual positions on the scale in this app, then the picture of dots on the scale would be the most precise map of the world as change experience it is possible to produce. Learning how to plot our positions as mixes of fluidity and solidity on this scale and learning how to read and understand the combined plots of the scale as it fluctuates in time would be to discover the world as it really is and hence also the beginning of an era in which our understanding of ourselves and our context would be as close to reality as it can get. It would be the beginning of the era of correspondence and consequently also potentially an era of near infinite sustainability.

Conclusion: The questions we ask should be constructed in such a way, that the answers can always be interpreted as a mix of fluidity and solidity also. If human experience of change as density can be reduced to mixes of fluidity and solidity, these mixes are the closest we come to a dna for the answers that should be the base for the structure of our questions. If the answer of a question can be translated into a mix of fluidity and solidity and hence placed accordingly on a scale defined in its extremes by the event horizons of fluidity and solidity, the question is a true (truth equals infinite sustainability) statement in itself and the answer a confirmation of the property of measurable macroscopic probability as a definition and map of human experience and as such of the world as change.

You can click here for a preliminary web-based prototype of map of the world as change. If you are using a smartphone, you must 1) open the link, 2) add the application to the homescreen of your phone as a direct link and 3) open the application from the direct link on your homescreen (in its horizontal position) to get the intended funtionality of the prototype.

Long term perspective: The equation of change experience is a periodic system with only two basic elements (properties), change (fluidity as property) and stasis (solidity as property), creating in mutually including conjunction all potential versions of reality in the form of experience.

If we learn to ask the questions enabling us to use map of the world as change to create blueprints or stamps corresponding with our experiences of reality, a reverse engineered version of map of the world as change might make it possible for us to to reset our individual or/and collective change experience to any position desired, hence opening up to “travelling” freely in the probability field of everyday life and as such, effectively bringing meaning and weight to the essense and punchline of the work presented on this website: bye-bye spacetime!

(Thomas Heide, Aarhus, March 14th, 2021. Over and out.)

Map of the world as change (data illustration type is for demonstrational purposes only). The map is a constantly shifting depiction of the world as a funcition of fluidity and solidity as expressed by any given number individuals repeatedly plotting their fluctuating experience-reduced-to-fluiditity-solidity-mix-positions on the scale of change experience as defined by the equation of change experience: (X ≠ X) = (X = X). The equation is explained in depth here.

Om

Kontakt

byebyespacetime snabel a gmail dot com.

enogtredive halvtreds otteogfyrre tredive.